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- RWTexture1D <float> g_tTex1df1;
- RWBuffer <uint> g_tBuf1du1;
- struct PS_OUTPUT
- {
- float4 Color : SV_Target0;
- };
- PS_OUTPUT main()
- {
- float r00 = g_tTex1df1[0];
- uint r01 = g_tBuf1du1[0];
- PS_OUTPUT psout;
- psout.Color = 0;
- return psout;
- }
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