- #version 450
- #extension GL_ARB_gpu_shader_int64 : require
- layout(local_size_x = 54) in;
- layout(location=4) uniform int64_t arg0;
- layout(location=5) uniform uint arg1;
- void main()
- {
- uint64_t result = arg0 << arg1;
- result = arg0 >> arg1;
- result <<= arg1;
- result >>= arg1;
- }
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