spv.qualifiers.vert 295 B

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  1. #version 430 core
  2. in vec4 inV;
  3. centroid out vec4 outVc;
  4. smooth out vec4 outVs;
  5. flat out vec4 outVf;
  6. noperspective out vec4 outVn;
  7. centroid noperspective out vec4 outVcn;
  8. void main()
  9. {
  10. outVc = inV;
  11. outVs = inV;
  12. outVf = inV;
  13. outVn = inV;
  14. outVcn = inV;
  15. }