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- #version 400
- layout(push_constant) uniform Material {
- int kind;
- float fa[3];
- } matInst;
- out vec4 color;
- void main()
- {
- switch (matInst.kind) {
- case 1: color = vec4(0.2); break;
- case 2: color = vec4(0.5); break;
- default: color = vec4(0.0); break;
- }
- }
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