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- #version 450
- #define MAX_VER 81
- #define MAX_PRIM 32
- #define BARRIER() \
- memoryBarrierShared(); \
- barrier();
- #extension GL_NV_mesh_shader : enable
- layout(local_size_x = 32) in;
- layout(max_vertices=MAX_VER) out;
- layout(max_primitives=MAX_PRIM) out;
- layout(triangles) out;
- // test use of user defined interface out blocks:
- // per-primitive block
- perprimitiveNV layout(location=0) out myblock {
- float f;
- float fArr[4];
- vec3 pos;
- vec4 posArr[4];
- mat4 m;
- mat3 mArr[2];
- } blk[];
- // per-vertex block
- layout(location=20) out myblock2 {
- float f;
- vec4 pos;
- mat4 m;
- } blk2[];
- void main()
- {
- uint iid = gl_LocalInvocationID.x;
- uint gid = gl_WorkGroupID.x;
- blk[iid].f = 11.0;
- blk[iid+1].fArr[gid] = blk[iid].f;
- blk[iid/2].pos.yzx = vec3(14.0, 15.0, 13.0);
- blk[iid*2].posArr[1].yzw = blk[iid/2].pos;
- blk[iid/4].m[2].wzyx = vec4(13.0, 14.0, 15.0, 16.0);
- blk[iid].mArr[0][1][1] = blk[iid/4].m[2].w;
- blk[iid*4].mArr[1][gid] = vec3(17.0, 18.0, 19.0);
- BARRIER();
- blk2[iid].f = blk2[iid-1].f + 20.0;
- blk2[iid].pos = vec4(21.0, 22.0, 23.0, 24.0);
- blk2[iid+1].m[gid] = blk2[iid].pos;
- blk2[iid+1].m[gid][2] = 29.0;
- blk2[iid+2].m[3] = blk2[iid+1].m[gid];
- BARRIER();
- }
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