spv.looseUniformNoLoc.vert 176 B

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  1. #version 450 core
  2. layout(location = 0)
  3. in vec4 foo;
  4. layout(location = 0)
  5. out vec4 bar;
  6. uniform vec4 uv;
  7. void main()
  8. {
  9. bar = foo;
  10. gl_Position = foo;
  11. }