123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869 |
- #version 450
- uniform layout(binding=0) sampler g_sSamp1;
- uniform layout(binding=1) sampler g_sSamp2;
- uniform layout(binding=2) sampler g_sSamp3[2];
- uniform layout(binding=3) sampler g_sSamp4[3];
- uniform layout(binding=4) sampler g_sSamp5;
- uniform layout(binding=5) sampler g_sSamp_unused1;
- uniform layout(binding=6) sampler g_sSamp_unused2;
- uniform layout(binding=7) texture1D g_tTex1;
- uniform layout(binding=8) texture1D g_tTex2;
- uniform layout(binding=9) texture1D g_tTex3[2];
- uniform layout(binding=10) texture1D g_tTex4[3];
- uniform layout(binding=11) texture1D g_tTex5;
- uniform layout(binding=12) texture1D g_tTex_unused1;
- uniform layout(binding=13) texture1D g_tTex_unused2;
- uniform layout(binding=14) texture1D g_tTex_unused3;
- struct MyStruct_t {
- int a;
- float b;
- vec3 c;
- };
- uniform layout(binding=4) myblock {
- MyStruct_t mystruct;
- vec4 myvec4_a;
- vec4 myvec4_b;
- ivec4 myint4_a;
- };
- vec4 Func1()
- {
- return
- texture(sampler1D(g_tTex1, g_sSamp1), 0.1) +
- texture(sampler1D(g_tTex2, g_sSamp2), 0.2) +
- texture(sampler1D(g_tTex3[0], g_sSamp3[0]), 0.3) +
- texture(sampler1D(g_tTex3[1], g_sSamp3[1]), 0.3) +
- texture(sampler1D(g_tTex4[1], g_sSamp4[1]), 0.4) +
- texture(sampler1D(g_tTex4[2], g_sSamp4[2]), 0.4) +
- texture(sampler1D(g_tTex5, g_sSamp5), 0.5) +
- mystruct.c[1];
- }
- vec4 Func2()
- {
- return
- texture(sampler1D(g_tTex1, g_sSamp1), 0.1) +
- texture(sampler1D(g_tTex3[1], g_sSamp3[1]), 0.3);
- }
- // Not called from entry point:
- vec4 Func2_unused()
- {
- return
- texture(sampler1D(g_tTex_unused1, g_sSamp_unused1), 1.1) +
- texture(sampler1D(g_tTex_unused2, g_sSamp_unused2), 1.2);
- }
- out vec4 FragColor;
- void main()
- {
- FragColor = Func1() + Func2();
- }
|