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- #version 450
- #extension GL_EXT_buffer_reference : enable
- layout(buffer_reference, std430) buffer blockType {
- layout(offset = 0) int a;
- layout(offset = 4) int b;
- layout(offset = 8) int c;
- layout(offset = 12) int d;
- layout(offset = 16) int e;
- };
- layout(std430) buffer t2 {
- blockType f;
- blockType g;
- } t;
- void main() {
- blockType b1[2] = blockType[2](t.f, t.g);
- b1[0].a = b1[1].b;
- blockType b2 = t.f;
- blockType b3 = t.g;
- b2.a = b3.b;
- }
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