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- #version 450
- #extension GL_EXT_buffer_reference : enable
- #pragma use_vulkan_memory_model
- layout(buffer_reference, std430) buffer blockType {
- layout(offset = 0) int a;
- layout(offset = 4) int b;
- layout(offset = 8) int c;
- layout(offset = 12) int d;
- layout(offset = 16) int e;
- layout(offset = 32) int f[2];
- coherent layout(offset = 48) ivec4 g;
- };
- layout(std430) buffer t2 {
- blockType f;
- blockType g;
- } t;
- void main() {
- t.f.b = t.g.a;
- blockType j = t.f;
- j.d = j.c;
- j.d = j.f[1];
- j.d = j.g.y;
- }
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