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- #version 450
- layout(binding = 0, std140) uniform Uniform
- {
- bvec4 b4;
- };
- layout(binding = 1, std430) buffer Buffer
- {
- bvec2 b2;
- };
- void foo(bvec4 paramb4, out bvec2 paramb2)
- {
- bool b1 = paramb4.z;
- paramb2 = bvec2(b1);
- }
- layout(location = 0) out vec4 fragColor;
- void main()
- {
- b2 = bvec2(0.0);
- if (b4.z)
- b2 = bvec2(b4.x);
- if (b2.x)
- foo(b4, b2);
- fragColor = vec4(b4.x && b4.y);
- fragColor -= vec4(b4.x || b4.y);
- }
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