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- #version 310 es
- precision mediump float;
- in vec4 pos;
- in vec3 color;
- layout(location = 7) out vec3 c;
- layout(LocatioN = 3) out vec4 p[2];
- struct S {
- vec3 c;
- float f;
- };
- in S s;
- void main()
- {
- c = color + s.c;
- p[1] = pos * s.f;
- }
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