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- #version 150 core
- layout(triangles_adjacency) in;
- layout(max_vertices = 30) out;
- layout(stream = 3, triangle_strip) out;
- in fromVertex {
- in vec3 color;
- } fromV[];
- out toFragment {
- out vec3 color;
- } toF;
- out fromVertex {
- vec3 color;
- };
- void main()
- {
- color = fromV[0].color;
- //?? gl_ClipDistance[3] = gl_in[1].gl_ClipDistance[2];
- gl_Position = gl_in[0].gl_Position;
- gl_PointSize = gl_in[3].gl_PointSize;
- gl_PrimitiveID = gl_PrimitiveIDIn;
- gl_Layer = 2;
- EmitVertex();
- color = 2 * fromV[0].color;
- gl_Position = 2.0 * gl_in[0].gl_Position;
- gl_PointSize = 2.0 * gl_in[3].gl_PointSize;
- gl_PrimitiveID = gl_PrimitiveIDIn + 1;
- gl_Layer = 3;
- EmitVertex();
- EndPrimitive();
- }
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