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- #version 310 es
- #define X 1
- #define Y clamp
- #define Z X
- #define F 1, 2
- #define make_function \
- float fn ( float x ) \
- {\
- return x + 4.0; \
- }
- make_function
- int main() {
- gl_Position = vec4(X);
- gl_Position = Y(1, 2, 3);
- gl_Position = vec4(Z);
- gl_Position = vec4(F);
- gl_Position = vec4(fn(3));
- [] . ++ --
- + - * % / - ! ~
- << >> < > <= >=
- == !=
- & ^ | && ^^ || ? :
- += -= *= /= %= <<= >>= &= |= ^=
- 1.2 2E10 5u -5lf
- }
- struct S {
- int member1;
- float member2;
- vec4 member3;
- };
- #define xyz xxyz
- #define yzy() yyz
- #define FUN_MAC() \
- vec3 a = vec3(0); \
- vec3 b = a.zxyz; \
- vec3 b = a.xyz; \
- vec3 b = a.yzy(); \
- vec3 b = a.xyz(); \
- vec3 b = a.yzy; \
- vec3 b = a.z;
- void foo()
- {
- S s;
- s.member2 + s.member1;
- s.member3.zyx;
- s.member2.xyz;
- s.member2.yzy();
- s.member2.xyz();
- s.member2.yzy;
- FUN_MAC()
- yzy
- ();
- yzy
- }
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