pointCoord.frag 236 B

12345678910111213141516
  1. precision highp float;
  2. uniform sampler2D sampler;
  3. void main()
  4. {
  5. vec4 color;
  6. if (length(gl_PointCoord) < 0.3)
  7. color = texture2D(sampler, gl_PointCoord);
  8. else
  9. color = vec4(0.0);
  10. gl_FragColor = color;
  11. }