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- #version 450
- layout(binding=1) uniform sampler2D s2D;
- int a1[]; // max size from link1
- int a2[]; // max size from link2
- int b[];
- int c[7];
- int i;
- buffer bnameRuntime { float r[]; };
- buffer bnameImplicit { float m[4]; };
- vec4 getColor()
- {
- a1[2] = 1;
- a2[9] = 1;
- b[2] = 1;
- c[3] = 1;
- c[i] = 1;
- return texture(s2D, vec2(0.5));
- }
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