hlsl.structbuffer.incdec.frag 434 B

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  1. RWStructuredBuffer<uint4> sbuf_rw_i;
  2. RWStructuredBuffer<uint4> sbuf_rw_d;
  3. RWStructuredBuffer<uint4> sbuf_rw_nocounter; // doesn't use inc or dec
  4. float4 main(uint pos : FOO) : SV_Target0
  5. {
  6. uint4 result = 0;
  7. sbuf_rw_i[7];
  8. sbuf_rw_d[7];
  9. sbuf_rw_nocounter[5] = 2;
  10. uint c1 = sbuf_rw_i.IncrementCounter();
  11. uint c2 = sbuf_rw_d.DecrementCounter();
  12. return float4(result.x, result.y, c1, c2);
  13. }