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- #line 1 "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
- Texture2D g_tColor [ 128 ] ;
- layout ( push_constant ) cbuffer PerViewConstantBuffer_t
- {
- uint g_nDataIdx ;
- uint g_nDataIdx2 ;
- bool g_B ;
- } ;
- #line 12
- SamplerState g_sAniso ;
- struct PS_INPUT
- {
- float2 vTextureCoords : TEXCOORD2 ;
- } ;
- struct PS_OUTPUT
- {
- float4 vColor : SV_Target0 ;
- } ;
- PS_OUTPUT MainPs ( PS_INPUT i )
- {
- PS_OUTPUT ps_output ;
- uint u ;
- if ( g_B )
- #line 1 "C:\\Users\\Greg\\shaders\\line\\u1.h"
- u = g_nDataIdx ;
- #line 31 "C:\\Users\\Greg\\shaders\\line\\foo4.frag"
- else
- u = g_nDataIdx2 ;
- ps_output . vColor = g_tColor [ u ] . Sample ( g_sAniso , i . vTextureCoords . xy ) ;
- return ps_output ;
- }
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