hlsl.partialInit.frag 575 B

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  1. struct outs {
  2. int a;
  3. float b;
  4. bool c;
  5. float4 v;
  6. };
  7. static float4 gv = {0,0,1};
  8. static float gfa[3] = {0,0};
  9. struct Nest {
  10. float4x3 m;
  11. outs os;
  12. bool b;
  13. };
  14. outs PixelShaderFunction(float4 input) : COLOR0
  15. {
  16. outs o2 = { 3 };
  17. outs o4;
  18. o4.v = gv * gfa[2];
  19. outs o1 = { };
  20. outs o3 = (outs)0;
  21. o4 = (outs)0;
  22. o4.c = o1.c;
  23. Nest nest = (Nest)0;
  24. float2 gf2a[4] = { };
  25. int cgi = { };
  26. o4.b = gf2a[2].y * cgi;
  27. return o4;
  28. }
  29. static const float2 cgf2a[3];
  30. static const int ci;