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- Texture2D tex;
- struct Packed {
- Texture2D tex;
- float3 pos[3];
- float2 uv[2];
- float x;
- int n;
- };
- float4 main(float4 pos : POSITION) : SV_POSITION
- {
- Packed packed;
- packed.tex = tex;
- packed.pos[0] = float3(0, 0, 0);
- packed.uv[0] = float2(0, 1);
- packed.x = 1.0;
- packed.n = 3;
- for (int i = 0; i < 1; ++i) {
- packed.pos[i].xy += packed.uv[i];
- }
- Packed packed2 = packed;
- return pos + float4(packed2.pos[0], 0);
- }
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