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- void ShaderFunction(float inf) : COLOR0
- {
- float3x4 m;
- // tests that convert to non-matrix swizzles
- m._34 = 1.0; // AST should have a normal component select
- m._m23 = 2.0; // same code
- m[2][3] = 2.0; // same code
- m._11_12_13_14 = float4(3.0); // AST should have normal column selection (first row)
- m._m10_m11_m12_m13 = float4(3.0); // AST should have normal column selection (second row)
- m[1] = float4(3.0); // same code
- // tests that stay as matrix swizzles
- float3 f3;
- m._11_22_23 = f3;
- m._21_12_31 = float3(5.0);
- m._11_12_21 = 2 * f3;
- // r-value
- f3 = m._21_12_31;
- }
- float3x3 createMat3x3(float3 a, float3 b, float3 c)
- {
- float3x3 m;
- m._11_21_31 = a;
- m._12_22_32 = b;
- m._13_23_33 = c;
- return m;
- }
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