- float4 PixelShaderFunction(float input) : COLOR0
- {
- [unroll] do {} while (false);
- [unroll] do {;} while (false);
- do { return (float4)input; } while (input > 2.0);
- do ++input; while (input < 10.0);
- do while (++input < 10.0); while (++input < 10.0); // nest while inside do-while
- return (float4)input;
- }
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