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- struct c1_t {
- float4 x;
- };
- struct c2_t {
- bool x;
- float y;
- };
- ConstantBuffer<c1_t> cb1 : register(b12);
- ConstantBuffer<c2_t> cb2[3];
- ConstantBuffer<c2_t> cb3[2][4];
- cbuffer cbuff {
- int c1;
- };
- float4 main() : SV_Target0
- {
- if (cb3[1][2].x)
- return cb1.x + cb2[1].y + c1;
- else
- return cb3[1][3].y;
- }
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