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- cbuffer ConstantBuffer : register( b0 )
- {
- matrix World;
- matrix View;
- matrix Projection;
- };
- struct VS_INPUT
- {
- float4 Pos : POSITION;
- float3 Norm : NORMAL;
- };
- struct PS_INPUT
- {
- float4 Pos : SV_POSITION;
- float3 Norm : TEXCOORD0;
- };
- PS_INPUT main( VS_INPUT input )
- {
- int ConstantBuffer = 42; // test ConstantBuffer as an identifier
- PS_INPUT output = (PS_INPUT)0;
- output.Pos = mul( input.Pos, World );
- output.Pos = mul( output.Pos, View );
- output.Pos = mul( output.Pos, Projection );
- output.Norm = mul( input.Norm, World ); // Work when output.Norm = mul( input.Norm, (float3x3)World );
- return output;
- }
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