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- #version 330
- in vec4 inVar;
- out vec4 outVar;
- const int constInt = 3;
- uniform int uniformInt;
- void main()
- {
- const int a1 = 2; // okay
- const int a2 = constInt; // okay
- const int a3 = uniformInt; // error
- vec4 c[constInt]; // okay
- vec4 d[uniformInt]; // error
- vec4 e[constInt + uniformInt]; // error
- vec4 f[uniformInt + constInt]; // error
- vec4 g[int(sin(0.3)) + 1]; // okay
- }
- const struct S {
- vec3 v3;
- ivec2 iv2;
- } s = S(vec3(3.0), ivec2(3, constInt + uniformInt)); // ERROR, non-const y componenent
- const struct S2 {
- vec3 v3;
- ivec2 iv2;
- mat2x4 m;
- } s2 = S2(vec3(3.0), ivec2(3, constInt), mat2x4(1.0, 2.0, 3.0, inVar.x, 5.0, 6.0, 7.0, 8.0)); // ERROR, non-constant matrix
- const float f = 3; // okay, type conversion
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