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- #version 450 core
- in gl_PerVertex {
- float gl_CullDistance[3];
- } gl_in[gl_MaxPatchVertices];
- out gl_PerVertex {
- float gl_CullDistance[3];
- };
- void main()
- {
- gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
- }
- layout(equal_spacing) in float f1[]; // ERROR, must be standalone
- layout(fractional_even_spacing) in float f2[]; // ERROR, must be standalone
- layout(fractional_odd_spacing) in float f3[]; // ERROR, must be standalone
- layout(cw) in float f4[]; // ERROR, must be standalone
- layout(ccw) in float f5[]; // ERROR, must be standalone
- layout(point_mode) in float f6[]; // ERROR, must be standalone
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