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- #version 450 core
- in gl_PerVertex {
- float gl_CullDistance[3];
- } gl_in[gl_MaxPatchVertices];
- out gl_PerVertex {
- float gl_CullDistance[3];
- } gl_out[4];
- void main()
- {
- gl_out[gl_InvocationID].gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
- }
- layout(location = 4) out bName1 {
- float f;
- layout(location = 5) float g;
- } bInst1[2];
- layout(location = 6) out bName2 {
- float f;
- layout(location = 7) float g; // ERROR, location on array
- } bInst2[2][3];
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