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- #version 450 core
- in float in1;
- in vec2 in2;
- in vec3 in3;
- in vec4 in4;
- void main()
- {
- vec2 v2 = dFdxFine(in2);
- vec3 v3 = dFdyCoarse(in3);
- vec4 v4 = fwidth(in4);
- v4 = dFdyFine(in4);
- v3 = dFdyFine(in3);
- float f = dFdx(in1) + dFdxFine(in1) + dFdxCoarse(in1);
- v4 = fwidthCoarse(in4) + fwidthFine(in4);
- float cull = gl_CullDistance[2];
- float consts = gl_MaxCullDistances + gl_MaxCombinedClipAndCullDistances + gl_MaxSamples;
- if (gl_HelperInvocation)
- ++v4;
- int sum = gl_MaxVertexImageUniforms +
- gl_MaxFragmentImageUniforms +
- gl_MaxComputeImageUniforms +
- gl_MaxCombinedImageUniforms +
- gl_MaxCombinedShaderOutputResources;
- bool b1, b3, b;
- uint uin;
- bvec2 b2 = mix(bvec2(b1), bvec2(b3), bvec2(b));
- uint um = mix(uin, uin, b);
- ivec3 im3 = mix(ivec3(uin), ivec3(uin), bvec3(b));
- }
- uniform sampler2DMS s2dms;
- uniform usampler2DMSArray us2dmsa;
- layout(rgba32i) uniform iimage2DMS ii2dms;
- layout(rgba32f) uniform image2DMSArray i2dmsa;
- void foo()
- {
- int s = textureSamples(s2dms);
- s += textureSamples(us2dmsa);
- s += imageSamples(ii2dms);
- s += imageSamples(i2dmsa);
- float f = imageAtomicExchange(i2dmsa, ivec3(in3), 2, 4.5);
- }
- in float gl_CullDistance[6];
- float cull(int i)
- {
- return (i >= 6) ? gl_CullDistance[5] : gl_CullDistance[i];
- }
- layout(location = 6) in bName1 {
- float f;
- layout(location = 7) float g;
- mat4 m;
- } bInst1;
- layout(location = 12) in bName2 {
- float f;
- layout(location = 13) float g; // ERROR, location on array
- } bInst2[3];
- layout(early_fragment_tests) in float f; // ERROR, must be standalone
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