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- #version 140
- varying vec4 v;
- in vec4 i;
- out vec4 o;
- in float gl_ClipDistance[5];
- void main()
- {
- float clip = gl_ClipDistance[2];
- }
- #ifdef GL_ES
- #error GL_ES is set
- #else
- #error GL_ES is not set
- #endif
- in struct S { float f; } s; // ERROR
- float patch = 3.1;
- layout(location=3) in vec4 vl; // ERROR
- layout(location = 3) out vec4 factorBad; // ERROR
- #extension GL_ARB_explicit_attrib_location : enable
- layout(location = 5) out vec4 factor;
- #extension GL_ARB_separate_shader_objects : enable
- layout(location=4) in vec4 vl2;
- float fooi();
- void foo()
- {
- vec2 r1 = modf(v.xy, v.zw); // ERROR, v.zw not l-value
- vec2 r2 = modf(o.xy, o.zw);
- o.z = fooi();
- }
- // Test extra-function initializers
- float i1 = gl_FrontFacing ? -2.0 : 2.0;
- float i2 = 102;
- float fooi()
- {
- return i1 + i2;
- }
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