12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- #version 130
- uniform int c;
- uniform usampler2D us2D;
- in ivec2 x;
- in vec2 v2a;
- in float c1D;
- in vec2 c2D;
- in vec3 c3D;
- smooth vec4 c4D; // ??
- uniform vec4 v4;
- void main()
- {
- float f = 3;
- switch (c) { // full switch testing in switch.frag
- case 1:
- f = sin(f);
- break;
- case 2:
- f = f * f;
- default:
- f = 3.0;
- }
- uint i;
- i = texture(us2D, x).w; // full uint testing in uint.frag
- i << 3u | 0x8Au >> 1u & 0xFFu;
- vec3 modfOut, modfIn;
- vec3 v11 = modf(modfIn, modfOut);
- float t = trunc(f);
- vec2 v12 = round(v2a);
- vec2 v13 = roundEven(v2a);
- bvec2 b10 = isnan(v2a);
- bvec4 b11 = isinf(v4);
- sinh(c1D) +
- cosh(c1D) * tanh(c2D);
- asinh(c4D) + acosh(c4D);
- atanh(c3D);
- int id = gl_VertexID;
- gl_ClipDistance[1] = 0.3;
- }
- // version 140 features
- //uniform isamplerBuffer sbuf;
- //layout(std140) uniform blockName {
- // int anonMem;
- //};
- void foo88()
- {
- int id = gl_InstanceID; // ERROR
- //id += anonMem;
- id += texelFetch(id, 8);
- gl_ClipVertex; // these are all present...
- gl_Color;
- gl_LightSource[0];
- gl_DepthRange.far;
- gl_TexCoord;
- gl_FogFragCoord;
- gl_FrontColor;
- }
- // token pasting
- #define mac abc##def
- int mac;
- #define macr(A,B) A##B
- int macr(qrs,tuv);
|