whileLoop.frag 226 B

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  1. #version 110
  2. uniform vec4 bigColor;
  3. varying vec4 BaseColor;
  4. uniform float d;
  5. void main()
  6. {
  7. vec4 color = BaseColor;
  8. while (color.x < d) {
  9. color += bigColor;
  10. }
  11. gl_FragColor = color;
  12. }