varyingArray.frag 371 B

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  1. #version 130
  2. uniform sampler2D texSampler2D;
  3. varying vec4 color;
  4. varying float alpha;
  5. varying vec4 gl_TexCoord[6];
  6. varying vec4 foo[3];
  7. void main()
  8. {
  9. vec4 texColor = texture2D(texSampler2D, vec2(gl_TexCoord[4] + gl_TexCoord[5]));
  10. texColor += color;
  11. texColor.a = alpha;
  12. gl_FragColor = foo[1] + gl_TexCoord[0] + gl_TexCoord[4] + texColor;
  13. }