spv.vulkan110.storageBuffer.vert 172 B

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  1. #version 450
  2. #pragma use_storage_buffer
  3. uniform ub {
  4. vec4 a;
  5. } ubi;
  6. buffer bb {
  7. vec4 b;
  8. } bbi;
  9. void main()
  10. {
  11. gl_Position = ubi.a + bbi.b;
  12. }