spv.viewportArray2.vert 257 B

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  1. #version 450
  2. #extension GL_ARB_shader_viewport_layer_array : require
  3. #extension GL_NV_viewport_array2 : require
  4. layout (viewport_relative) out highp int gl_Layer;
  5. void main()
  6. {
  7. gl_ViewportMask[0] = 1;
  8. gl_ViewportIndex = 2;
  9. }