spv.varyingArrayIndirect.frag 374 B

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  1. #version 140
  2. uniform sampler2D texSampler2D;
  3. in vec4 color;
  4. in float alpha;
  5. in vec4 TexCoord[6];
  6. in vec4 userIn[2];
  7. flat in int a, b;
  8. void main()
  9. {
  10. vec4 texColor = texture(texSampler2D, vec2(userIn[b] + TexCoord[a] + TexCoord[5]));
  11. texColor += color;
  12. texColor.a = alpha;
  13. gl_FragColor = TexCoord[0] + TexCoord[b] + texColor + userIn[a];
  14. }