spv.textureBuffer.vert 334 B

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  1. #version 450
  2. uniform textureBuffer tBuf;
  3. uniform sampler s;
  4. uniform samplerBuffer sBuf;
  5. uniform utextureBuffer utBuf;
  6. uniform itextureBuffer itBuf;
  7. void main()
  8. {
  9. texelFetch(samplerBuffer(tBuf, s), 13);
  10. texelFetch(sBuf, 13);
  11. texelFetch(tBuf, 13);
  12. texelFetch(utBuf, 13);
  13. texelFetch(itBuf, 13);
  14. }