spv.test.vert 175 B

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  1. #version 140
  2. in mat4 transform;
  3. attribute vec4 position;
  4. in vec2 uv_in;
  5. out vec2 uv;
  6. void main()
  7. {
  8. uv = uv_in;
  9. gl_Position = transform * position;
  10. }