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- #version 140
- precision mediump int;
- uniform sampler2D samp2D;
- in mediump vec2 coord;
- struct lunarStruct1 {
- int i;
- float f;
- };
- struct lunarStruct2 {
- int i;
- float f;
- lunarStruct1 s1_1;
- };
- struct lunarStruct3 {
- lunarStruct2 s2_1;
- int i;
- float f;
- lunarStruct1 s1_1;
- };
- lunarStruct1 foo;
- lunarStruct2 foo2;
- lunarStruct3 foo3;
- void main()
- {
- lunarStruct2 locals2;
- if (foo3.s2_1.i > 0)
- locals2 = foo3.s2_1;
- else
- locals2 = foo2;
- gl_FragColor = locals2.s1_1.f * texture(samp2D, coord);
- }
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