spv.shaderBallot.comp 2.5 KB

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  1. #version 450
  2. #extension GL_ARB_gpu_shader_int64: enable
  3. #extension GL_ARB_shader_ballot: enable
  4. layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
  5. layout(binding = 0) buffer Buffers
  6. {
  7. vec4 f4;
  8. ivec4 i4;
  9. uvec4 u4;
  10. } data[4];
  11. void main()
  12. {
  13. uint invocation = (gl_SubGroupInvocationARB + gl_SubGroupSizeARB) % 4;
  14. uint64_t relMask = gl_SubGroupEqMaskARB +
  15. gl_SubGroupGeMaskARB +
  16. gl_SubGroupGtMaskARB +
  17. gl_SubGroupLeMaskARB +
  18. gl_SubGroupLtMaskARB;
  19. if (relMask == ballotARB(true))
  20. {
  21. data[invocation].f4.x = readInvocationARB(data[0].f4.x, invocation);
  22. data[invocation].f4.xy = readInvocationARB(data[1].f4.xy, invocation);
  23. data[invocation].f4.xyz = readInvocationARB(data[2].f4.xyz, invocation);
  24. data[invocation].f4 = readInvocationARB(data[3].f4, invocation);
  25. data[invocation].i4.x = readInvocationARB(data[0].i4.x, invocation);
  26. data[invocation].i4.xy = readInvocationARB(data[1].i4.xy, invocation);
  27. data[invocation].i4.xyz = readInvocationARB(data[2].i4.xyz, invocation);
  28. data[invocation].i4 = readInvocationARB(data[3].i4, invocation);
  29. data[invocation].u4.x = readInvocationARB(data[0].u4.x, invocation);
  30. data[invocation].u4.xy = readInvocationARB(data[1].u4.xy, invocation);
  31. data[invocation].u4.xyz = readInvocationARB(data[2].u4.xyz, invocation);
  32. data[invocation].u4 = readInvocationARB(data[3].u4, invocation);
  33. }
  34. else
  35. {
  36. data[invocation].f4.x = readFirstInvocationARB(data[0].f4.x);
  37. data[invocation].f4.xy = readFirstInvocationARB(data[1].f4.xy);
  38. data[invocation].f4.xyz = readFirstInvocationARB(data[2].f4.xyz);
  39. data[invocation].f4 = readFirstInvocationARB(data[3].f4);
  40. data[invocation].i4.x = readFirstInvocationARB(data[0].i4.x);
  41. data[invocation].i4.xy = readFirstInvocationARB(data[1].i4.xy);
  42. data[invocation].i4.xyz = readFirstInvocationARB(data[2].i4.xyz);
  43. data[invocation].i4 = readFirstInvocationARB(data[3].i4);
  44. data[invocation].u4.x = readFirstInvocationARB(data[0].u4.x);
  45. data[invocation].u4.xy = readFirstInvocationARB(data[1].u4.xy);
  46. data[invocation].u4.xyz = readFirstInvocationARB(data[2].u4.xyz);
  47. data[invocation].u4 = readFirstInvocationARB(data[3].u4);
  48. }
  49. }