spv.sampleMaskOverrideCoverage.frag 190 B

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  1. #version 450
  2. #extension GL_NV_sample_mask_override_coverage : enable
  3. in vec4 color;
  4. layout(override_coverage) out int gl_SampleMask[];
  5. void main() {
  6. gl_SampleMask[0] = int(0xFFFFFFFF);
  7. }