spv.sampleId.frag 184 B

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  1. #version 450
  2. layout(location = 0) in vec4 samp;
  3. layout(location = 0) out vec4 color;
  4. void main()
  5. {
  6. if (gl_SampleID < 3)
  7. color = samp;
  8. else
  9. color = 2 * samp;
  10. }