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- #version 430 core
- uniform sampler1D samp1D;
- uniform isampler2D isamp2D;
- uniform usampler2D usamp2D;
- uniform isampler3D isamp3D;
- uniform usampler3D usamp3D;
- uniform samplerCube sampCube;
- uniform isamplerCube isampCube;
- uniform isampler1DArray isamp1DA;
- uniform sampler2DArray samp2DA;
- uniform usampler2DArray usamp2DA;
- uniform isamplerCubeArray isampCubeA;
- uniform usamplerCubeArray usampCubeA;
- uniform sampler1DShadow samp1Ds;
- uniform sampler2DShadow samp2Ds;
- uniform samplerCubeShadow sampCubes;
- uniform sampler1DArrayShadow samp1DAs;
- uniform sampler2DArrayShadow samp2DAs;
- uniform samplerCubeArrayShadow sampCubeAs;
- uniform samplerBuffer sampBuf;
- uniform sampler2DRect sampRect;
- void main()
- {
- vec2 lod;
- float pf;
- vec2 pf2;
- vec3 pf3;
- lod = textureQueryLod(samp1D, pf);
- lod += textureQueryLod(isamp2D, pf2);
- lod += textureQueryLod(usamp3D, pf3);
- lod += textureQueryLod(sampCube, pf3);
- lod += textureQueryLod(isamp1DA, pf);
- lod += textureQueryLod(usamp2DA, pf2);
- lod += textureQueryLod(isampCubeA, pf3);
- lod += textureQueryLod(samp1Ds, pf);
- lod += textureQueryLod(samp2Ds, pf2);
- lod += textureQueryLod(sampCubes, pf3);
- lod += textureQueryLod(samp1DAs, pf);
- lod += textureQueryLod(samp2DAs, pf2);
- lod += textureQueryLod(sampCubeAs, pf3);
- int levels;
- levels = textureQueryLevels(samp1D);
- levels += textureQueryLevels(usamp2D);
- levels += textureQueryLevels(isamp3D);
- levels += textureQueryLevels(isampCube);
- levels += textureQueryLevels(isamp1DA);
- levels += textureQueryLevels(samp2DA);
- levels += textureQueryLevels(usampCubeA);
- levels = textureQueryLevels(samp1Ds);
- levels += textureQueryLevels(samp2Ds);
- levels += textureQueryLevels(sampCubes);
- levels += textureQueryLevels(samp1DAs);
- levels += textureQueryLevels(samp2DAs);
- levels += textureQueryLevels(sampCubeAs);
- }
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