spv.precise.tesc 750 B

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  1. #version 310 es
  2. #extension GL_EXT_tessellation_shader : require
  3. #extension GL_EXT_gpu_shader5 : require
  4. layout(vertices = 3) out;
  5. layout(location = 0) in highp vec2 in_tc_position[];
  6. layout(location = 1) in highp float in_tc_tessParam[];
  7. layout(location = 0) out highp vec2 in_te_position[];
  8. precise gl_TessLevelOuter;
  9. void main (void)
  10. {
  11. in_te_position[gl_InvocationID] = in_tc_position[gl_InvocationID];
  12. gl_TessLevelInner[0] = 5.0;
  13. gl_TessLevelInner[1] = 5.0;
  14. gl_TessLevelOuter[0] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[1] + in_tc_tessParam[2]);
  15. gl_TessLevelOuter[1] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[2] + in_tc_tessParam[0]);
  16. gl_TessLevelOuter[2] = 1.0 + 59.0 * 0.5 * (in_tc_tessParam[0] + in_tc_tessParam[1]);
  17. }