spv.offsets.frag 409 B

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  1. #version 450
  2. layout(set = 0, binding = 0, std140) uniform n1 {
  3. layout(offset = 8) int a;
  4. layout(offset = 4) int b;
  5. layout(offset = 0) int c;
  6. layout(offset = 12) int d;
  7. } i1;
  8. layout(set = 0, binding = 1, std430) buffer n2 {
  9. layout(offset = 32) vec3 e;
  10. vec3 f;
  11. layout(offset = 16) vec3 g;
  12. layout(offset = 0) vec3 h;
  13. } i2;
  14. void main() {}