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- #version 140
- in vec4 bigColor;
- in vec4 BaseColor;
- in float f;
- flat in int Count;
- flat in uvec4 v4;
- void main()
- {
- vec4 color = BaseColor;
- for (int i = 0; i < Count; ++i) {
- color += bigColor;
- }
- gl_FragColor = color;
- float sum = 0.0;
- for (int i = 0; i < 4; ++i)
- sum += v4[i];
- vec4 tv4;
- for (int i = 0; i < 4; ++i)
- tv4[i] = v4[i] * 4u;
- gl_FragColor += vec4(sum) + tv4;
- vec4 r;
- r.xyz = BaseColor.xyz;
- for (int i = 0; i < Count; ++i)
- r.w = f;
- gl_FragColor.xyz += r.xyz;
- for (int i = 0; i < 16; i += 4)
- gl_FragColor *= f;
- }
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