spv.drawParams.vert 209 B

1234567891011121314
  1. #version 450
  2. #extension GL_ARB_shader_draw_parameters : enable
  3. out vec3 pos;
  4. void main()
  5. {
  6. int a = gl_BaseVertexARB;
  7. int b = gl_BaseInstanceARB;
  8. int c = gl_DrawIDARB;
  9. pos = vec3(a, b, c);
  10. }