spv.branch-return.vert 196 B

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  1. #version 310 es
  2. void main() {
  3. switch (gl_InstanceIndex) {
  4. case 0: return;
  5. case 1: gl_Position = vec4(0.0); break;
  6. case 2: return;
  7. case 3: return;
  8. }
  9. gl_Position.x += 0.123;
  10. }