remap.uniformarray.everything.frag 240 B

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  1. #version 140
  2. uniform sampler2D texSampler2D;
  3. in vec3 inColor;
  4. in vec4 color[6];
  5. in float alpha[16];
  6. void main()
  7. {
  8. vec4 texColor = color[1] + color[1];
  9. texColor.xyz += inColor;
  10. texColor.a += alpha[12];
  11. gl_FragColor = texColor;
  12. }