preprocessor.line.vert 316 B

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  1. #line 300
  2. #line 2
  3. #line __LINE__ + 3
  4. #line __FILE__ + 2
  5. #line __FILE__ * __LINE__
  6. #define X 4
  7. #line X
  8. #undef X
  9. #define X(y) y + 3 + 2
  10. #line X(3)
  11. void main() {
  12. gl_Position = vec4(__LINE__);
  13. }
  14. #line X(3) 4
  15. #define Z(y, q) \
  16. y*q*2 q
  17. #line Z(2, 3)
  18. #line 1