length.frag 245 B

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  1. #version 120
  2. uniform vec4 u[3];
  3. #ifdef TEST_POST_110
  4. varying vec2 v[];
  5. #else
  6. varying vec2 v[2];
  7. #endif
  8. void main()
  9. {
  10. int a[5];
  11. vec2 t = v[0] + v[1];
  12. gl_FragColor = vec4(u.length() * v.length() * a.length());
  13. }