hlsl.type.half.frag 477 B

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  1. float4 main() : SV_Target0
  2. {
  3. half h0 = 0;
  4. half1 h1 = 1;
  5. half2 h2 = 2;
  6. half3 h3 = 3;
  7. half4 h4 = 4;
  8. half1x1 h11;
  9. half1x2 h12;
  10. half1x3 h13;
  11. half1x4 h14;
  12. half2x1 h21;
  13. half2x2 h22 = half2x2(1,2,3,4);
  14. half2x3 h23 = (half2x3)4.9;
  15. half2x4 h24;
  16. half3x1 h31;
  17. half3x2 h32;
  18. half3x3 h33;
  19. half3x4 h34;
  20. half4x1 h41;
  21. half4x2 h42;
  22. half4x3 h43;
  23. half4x4 h44;
  24. return h23._11 + h4.y + h0;
  25. }